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Design diary

A collection of 4 posts
Children of Time design diary 3: All Gods, No Masters
Design diary

Children of Time design diary 3: All Gods, No Masters

In the third of our Children of Time RPG design diary series, Minærva talks about the approach the game takes to narrative and gameplay authority.
08 Aug 2026 6 min read
Children of Time design diary 2: Focus
CoT RPG

Children of Time design diary 2: Focus

In the second of our Children of Time RPG design diary series, Minærva talks about the specific people, places and societies you’ll be telling stories about.
25 Jul 2026 7 min read
GAMES FOR CRABS DEBRIEF
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Games For Crabs

GAMES FOR CRABS DEBRIEF

This weekend I wrote a game about different bronze-age philosophies put forward by a theoretical civilisation of superintelligent beehives. It involves making uninterrupted eye contact with a stranger until I tell you to stop. WAIT, A BEE ISN’T A CRAB! You’re damned right. Let me explain - Games
22 Jul 2026 27 min read
Children of Time design diary 1: Speculation
CoT RPG

Children of Time design diary 1: Speculation

In the first of our Children of Time RPG design diary series, Minærva talks about why Children of Time is a great foundation for a TTRPG.
17 Jul 2026 4 min read
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