FETCH is probably Grant's least approachable game to date, which says something

FETCH is probably Grant's least approachable game to date, which says something

please enjoy the April edition of this, our monthly newsletter

It contains all the updates and news you could ever hope to read in this, the month of April 2021

SIN Kickstarter enters its final days

SIN is our upcoming sourcebook for Spire (we pick single-name titles for everything because we just hate it when we come top of search results) and YOU - that’s right YOU the person reading this - can contribute to it for the next DAY OR SO. If you get in while we’re on Kickstarter you get access to a load of free stretch goal content as PDFs, but if you wait you’ll have to shell out extra for it like a chump. So: don’t be a chump! Take advantage of this!

Learn more about the excellent stretch goals and how the main book is also set to be pretty good on the Sin Kickstarter page.

Grant makes Fetch happen

Fetch is a solo journaling game that Grant wrote about depression, self-destructive impulses, a sort of burning incoherent fury and mental illness in general. It’s basically the opposite of Honey Heist: no criminal animals, no dice, no fun-time heists, a lot of Thinking About Heavy Subjects. If you’re in the mood to take a peek inside the smoking ruins of his psyche you can download Fetch as a pay-what-you-want PDF here.

A year of glorious collaboration

On the subject of one-page games - Grant has teamed up with twelve (12) writers, designers, artists and creatives to design his next year of one page games. (As an aside: the longer Grant writes about himself in the third person the less sense this all seems to make to him.)

If you’d like to see the tremendous range of authors including but not limited to: Jay Dragon! Jeeyon Shim! Becky Anninson! Alex Roberts! Xalavier Nelson! Chris McDowall! - then check out Grant’s full announcement post on his Patreon. And if you’re feeling very generous, you could even contribute on a monthly basis to encourage this sort of thing.

Friends at the Table Invite Us to be Friends At Their Table, In As Much As They’re Playing Heart Now

Top-tier actual play podcast Friends At The Table have graced us, a scrappy indie publisher, by choosing to run their current campaign using the rules and parts of but not all of the setting from Heart, our recently-released game of tragic ambition, subterranean body-horror, mind-bending unreality, and teeth.

They’ve reskinned it to tell a story about Sangfielle, a sort of grim and disparate Wild West-style land with spontaneously-occurring train lines and itinerant knife sharpeners. The production quality is astounding.

If you’d like to hear some professionals play one of our games (and why wouldn’t you) then you can tune into Friends At The Table via their website.


That’s all for now! Please back our Kickstarter. Please. Back the Kickstarter. Or buy games through the website. Or join a Patreon that we run. Or: leave some money out in a little saucer on your back doorstep - we’ll find it, and we’ll tidy up all your loose rules as thanks.

Give us your money,

  • Grant, Chris, Maz and Mina