Design diary Children of Time design diary 3: All Gods, No Masters In the third of our Children of Time RPG design diary series, Minærva talks about the approach the game takes to narrative and gameplay authority.
CoT RPG Jay Dragon & Minærva McJanda talk storytelling game design: full interview We sat down with two masters of storytelling game design to discuss how to give your players agency, what makes meaning emerge through play, and much (much) more...